The Announcement (08.2019)
Tower of Time was our debut title. Now, we embark on a more challenging journey. Our aim is to create a better and bigger RPG game, that would stand out in terms of quality of graphics, story depth, gameplay and replayability. After 9 months of setting up the project, prototyping, drawing up new mechanics (and then scraping them and starting fresh) – we are finally ready to announce our next project – DARK ENVOY – a non-linear RPG with turn-based combat, free world exploration, engaging story and with multiplayer modes, including one unique PvP (that we called “Player vs World” for now).
In this BLOG, we intend to share our experiences from the development, writing about our successes and failures, showcasing new and interesting game mechanics, showing off classes and skills and many more, whatever we think would be interesting to share. So, check in from time to time if you are interested.
The game is slated to be released in Q3/Q4 2020 so there is still a bit of time, but we plan to share the news about the game frequently with the gaming community. As a starting point, we will exhibit the demo at this year’s Gamescom in Cologne, showcasing a combat part of the game, where you can play against A.I. or in PvP mode. If you are around, come and visit us (Hall 10.1, A71).
Dev Blog #1 – Motion Capture
Perhaps it is an overkill for an RPG game to have hundreds of motion capture animations, but we do not compromise on anything. After all:
“He will win whose army is animated by the same spirit throughout all its ranks.”
This is a clip from one of our motion capture sessions in-house. It is taken directly from the capture software and unedited in any way, so you can see that the base quality is already great. We usually spend 1 hour for each animation clip (2-4 seconds) to clean it and make it perfect. Compared to a laborious process of creating animations by keyframes, which can take between 1 and 3 days (depending on complexity), it is a great time saver and let’s us focus more on other features and mechanics.